Is it possible to rename things via console command?Somehow renaming through enchanting walk not job-related for me: I select the item, the charm & the soul-stone. Ns rename it, klick top top Enter - and the item has actually the very same name together before.This is bothering me, because my character has different bows that the same quality with various enchantments for various opponents.

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#2
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The over isn"t 100% accurate: You have actually 30 sec. To pick the item, enchantment, and soul gem, and then enter item creation.  Time then stops, as soon as you space seeing the note to develop this item, or you have opened the choice to rename the items (after i m sorry you go back to realtime and also quickly require to create the prompt to develop the item).

 

Note: for extra expediency, choose the facets in turning back order: soul gem, climate enchantment (which substantially shrinks the inventory list in most cases), climate inventory item, and also sort by surname so you can uncover it alphabetically rather of scrolling about looking because that it (if you have a big inventory, anyway). This saves precious seconds.  part enchantment options pop increase a dialogue to expropriate a default or futz roughly with a slider first; I do not know yet if this pop-up likewise stops time, but I don"t trust it and also do it quickly.

 

Actually, my new solution has been to use TES5Edit (could also use the CK) to adjust the Fortify Enchanting result to "Power affects Duration" as well as "Power affects Magnitude", so I obtain potions the last 10 minutes or so, which makes much more sense for ingested stuff anyway, offered that the video game clock is much faster than realtime in plenty of aspects. (What ns mean: drink a the majority of beer; space you sober again in under a minute? No.  Eat a cheeseburger and fries. Room you ravenous again in 30 seconds? No.)   There"re also some ingestibles mods that extend and vary the effects of booze, etc.


#4
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bostonbgreen

The over isn"t 100% accurate: You have 30 sec. To choose the item, enchantment, and also soul gem, and also then get in item creation.  Time then stops, once you space seeing the notice to create this item, or you have actually opened the choice to rename the item (after i beg your pardon you return to realtime and quickly require to cause the prompt to create the item).

 

Note: for extra expediency, pick the elements in reverse order: heart gem, climate enchantment (which significantly shrinks the inventory perform in many cases), climate inventory item, and sort by surname so girlfriend can find it alphabetically instead of scrolling around looking for it (if you have actually a huge inventory, anyway). This saves precious seconds.  some enchantment choices pop up a conversation to accept a default or futz around with a slider first; I do not recognize yet if this pop-up additionally stops time, but I don"t to trust it and do it quickly.

 

Actually, my brand-new solution has been to usage TES5Edit (could additionally use the CK) to adjust the Fortify Enchanting effect to "Power affects Duration" and "Power affects Magnitude", so I obtain potions the last 10 minute or so, which makes much more sense for ingested ingredient anyway, offered that the game clock is much faster than realtime in many aspects. (What i mean: drink a many beer; space you sober again in under a minute? No.  Eat a cheeseburger and also fries. Room you ravenous again in 30 seconds? No.)   There"re additionally some ingestibles mods that extend and also vary the effects of booze, etc.


 

Can you straight me to one of those mods that transforms the results of the assorted booze products? I"d LOVE to shot drunk archery ... (I think I had actually seen someone usage a mod for OBLIVION as soon as that made your character woozy and fall down every few steps if they were tipsy, and just level out PASS out if they were totally drunk off your ass ...)


The above isn"t 100% accurate: You have actually 30 sec. To select the item, enchantment, and soul gem, and then get in item creation.  Time climate stops, when you are seeing the note to develop this item, or you have opened the option to rename the item (after i beg your pardon you return to realtime and also quickly need to trigger the notice to create the item).

 

Note: for extra expediency, pick the facets in reverse order: spirit gem, then enchantment (which greatly shrinks the inventory list in many cases), then inventory item, and sort by name so you can find it alphabetically rather of scrolling around looking for it (if you have actually a huge inventory, anyway). This saves valuable seconds.  some enchantment choices pop up a conversation to expropriate a default or futz roughly with a slider first; I do not understand yet if this pop-up additionally stops time, however I don"t trust it and do it quickly.

See more: Item In Bathroom That Starts With A Nish Bathroom Vocabulary

 

Actually, my brand-new solution has actually been to use TES5Edit (could likewise use the CK) to readjust the Fortify Enchanting result to "Power influence Duration" as well as "Power affects Magnitude", for this reason I obtain potions that last 10 minute or so, i m sorry makes more sense because that ingested stuff anyway, given that the game clock is faster than realtime in many aspects. (What i mean: drink a most beer; space you sober again in under a minute? No.  Eat a cheeseburger and fries. Space you ravenous again in 30 seconds? No.)   There"re additionally some ingestibles mods the extend and also vary the effects of booze, etc.


 

Can you straight me to among those mods that changes the impacts of the miscellaneous booze products? I"d LOVE to try drunk archery ... (I think I had actually seen someone usage a mode for OBLIVION once that made your character woozy and also fall under every couple of steps if they to be tipsy, and also just level out PASS out if lock were completely drunk off your ass ...)